"Listen," Your soon to be ex boyfriend says in what he thinks is a calming tone, "I didn't mean to crash the space ship alright? That asteroid came out of nowhere. Lets just find some supplies and see what we can do about repairing the hull, please?"
Trapped on an uncharted habitable planet with your air head of a lover and pilot, your task is to try to survive long enough in this blasted alien world to get off it in one piece. Figuring out how to do this without throttling the man next to you is an entirely different matter.
By Page Scrawler
You dared your brother to enter an abandoned house the two of you had found in the woods. You watched him go inside the house. Twenty years later, the authorities still haven't solved the mystery of how he vanished. One day, you crash into someone at the supermarket, and meet a teenage boy who looks exactly like your brother.
By Page Scrawler
As the son of Heaven's Ambassador to Hell, you find yourself at a very boring, if tense, formal banquet thrown by the Lord of Hell, Lucifer himself. Looking for a restroom, you find yourself in Lucifer's private library. The only other occupant is a skinny youth with draconian wings, a barbed tail, and two small horns half-hidden by long, emo-styled hair. As he walks over to you, you notice that he appears about 19. Aside from that, he looks very cute underneath his reddened skin. When you strike up a conversation, he tells you that he is the youngest of Lucifer's 666 children. He offers to give you a tour of the manor...starting with his bedroom. What happens next?
In the Tabletop Role-Playing Game Dungeons and Dragons, one of the most infamous artifacts is called a Deck of Many Things. These decks of cards bring both Good and Bad Fortune. Draw one, three, or five cards, your choice, and see what the fates bring you. You can find the Deck of Many Things, listed online with an explanation of what each card does. Or, like many Dungeon Masters, create your own deck.
If you create your own deck, this is the general break down:
Good Cards = Five or Six.
Neutral Cards = Three or Four.
Bad Cards = Six or Seven.
One card grants a Significantly Powerful Magical Item, tailor for the character.
One card grants a fortress to the character. Brand new, fully functional, and fully stocked.
One card grants a Powerful Extraplanar Rival. A Demon or Devil develops a hatred for the character and will try to kill them.
One card sucks the soul out of the character and is obliterated forever.
A mysterious fortune teller meets you on the side of the road, and you decided to have your fortune read. Afterward, she offered to let you choose one, three, or five cards from a special deck of cards. She shows you the pictures on these cards, and you decide to test your luck. How many cards do you choose, and what new fate happens to you?