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Authors are responsible for properly crediting Original Content creator for their creative works.
Note: While authors are asked to place warnings on their stories for some moderated content, everyone has different thresholds, and it is your responsibility as a reader to avoid stories or stop reading if something bothers you.
Discworld and associated world and characters belong to Terry Pratchett and his publishers: Transworld Publishers, Doubleday, and Random House
Glamourhammer - 2. Impossible Sparks
The sun—or the yellowish smear that Ankh-Morpork generously referred to as the sun—prodded its way through the morning smog like an uninvited guest at a riotous party, uncertain whether it should remove its top or crawl back into the nearest cloud and pretend it had never been there.
Helmhold Hammerfest, metalsmith of the Stronginthearm Clan, trudged through the bustling streets, his boots thudding against cobblestones slick with something better left unidentified. He moved with the kind of steady, implacable determination that suggested not only did he know where he was going, but he’d already measured the distance, calculated the time it would take, and was prepared to file a formal complaint with the Patrician against whoever inconvenienced him along the way. His beard, neatly braided and adorned with small iron beads—each bearing the rune of his clan—swung in time with his steady pace. The Stronginthearm motto, “By Hammer and Honor,” was etched in his heart as firmly as it was nailed to certain clan hall doors, just above signs that read WIPE YOUR FEET BEFORE ENTERING and NO-TROLL ZONE.
Helmhold began his day as any good dwarf should, with a muttered prayer to Tak, the great maker and father of all dwarfs—an exhortation, a promise, and a general reminder not to do anything that would embarrass himself before Tak (and also his grandmother, who was arguably more terrifying when displeased).
As he rounded a corner, he almost bumped into Captain Carrot Ironfoundersson of the City Watch, who loomed above him, standing as straight as a spear and smiling with the kind of radiance that made the sun look like it was moonlighting as a dim lantern.
Carrot was a human—there was no doubting that—but he was also a dwarf. Not just any dwarf, but a well-respected one at that, raised among the dwarfs of Copperhead, who carried their traditions with the same fierce pride as they carried their pickaxes. It was odd—no, troubling—to think that a human could embody dwarfish values so seamlessly, while some younger dwarfs in Ankh-Morpork seemed to abandon them entirely.
“Good morning, Helmhold,” Carrot nodded warmly as they passed.
Helmhold managed a polite nod but suddenly was hit by a curious lightheadedness, as though he’d momentarily forgotten how to breathe. By the time the sensation passed, Carrot was halfway down the street, chatting with a fruit seller and probably solving a minor dispute by sheer force of niceness.
As Helmhold approached his workshop, he was still mulling over the idea. Ankh-Morpork was a city of contradictions: chaotic, loud, and dirty, yet alive with a vibrancy impossible to ignore. It had a way of softening the edges of even the hardest stones. Helmhold’s beard bristled at the thought. Was he, too, being shaped by this city, like metal under a smith’s hammer? No, surely not. He was dwarfish through and through—steadfast, solid, unyielding. More like a loaf of proper traditional dwarfish bread: so hard and indestructible it could double as a shield during family feuds, so enduring you could carve your family crest into it, leave it to your descendants, and they’d still be able to eat it in times of great need.
The sign above his workshop, The Ring & Forge, gleamed with pride—or possibly just aggressiveness—as if daring anyone to suggest that it wasn’t the most polished piece of brass for three streets in any direction.
Inside, the air was warm and thick with coal smoke and molten metal. Hammer racks lined the wall, each hammer engraved with the rune of its specific purpose: smaller hammers for jewelry, thicker ones for chain-mail, and the ungainly lump of steel he privately called “Ol’ Cracksplitter.” Tongs hung neatly next to them, their iron grips at varying sizes depending on the job. A drawer tucked beneath his workbench was dedicated entirely to files—thin and sharp for fine detailing, coarse and brutal for shaping stubborn edges. To Helmhold, his tools weren’t just tools; they were extensions of himself, inherited wisdom passed down not through words, but through the weight in his hand and the strength in the strike.
Helmhold patted his anvil fondly, muttered, “By Tak and Honor,” and went to check the forge. The coals, carefully banked the night before, still glowed faintly under a layer of ash. He uncovered them with the poker, the warm embers releasing a puff of heat that pricked at the skin of his face. A few strikes of the flint against steel sent fresh sparks tumbling onto the coals. He leaned over the bellows, pumping them steadily, coaxing the flames back into a hearty roar. With fiery enthusiasm, warmth spread through the workshop, sending the damp Ankh-Morpork chill scurrying for the corners like an unruly guest suddenly confronted by an angry host with a broom.
He paused to survey The Ring & Forge. It was his pride and joy, though the shop was more modest than the deep, sprawling mines of Überwald or the tightly worked tunnels of Copperhead. Still, what it lacked in size, it made up for in function and craftsmanship. There was a sort of pride in creating something this... stable… within this city.
Helmhold adjusted his leather apron, which had seen its fair share of scrapes and sparks, and loosened his thick arms. He rolled his shoulders as he reached for a rod of raw, red-hot iron. It was still rough with streaks of ore, dull and lifeless. But to Helmhold, it already held the promise of transformation. “All metal wants to be something,” his grandfather used to say. “It just takes a good forge—and a better smith—to show it what it is.”*
He set the iron on the anvil and brought his hammer down with a clean, confident swing. Unlike the cacophony of Ankh-Morpork’s streets, the sound inside the workshop was almost clean—a sharp, ringing clang that echoed through the walls like a note struck on an ancient, unyielding instrument.
The hammer rose and fell, the familiar clang reverberating through the forge. Sparks flared with each strike, leaping into the hazy air like tiny shooting stars, their brilliance soon swallowed by the workshop’s gloom. Helmhold grunted as he worked, the motions automatic, his arms moving with the rhythm of decades of muscle memory. The flow and heat of the forge filled the surrounding space, comforting, unchanging, solid—like the very stone of the mountains dwarfs were born to love.
But not today.
Helmhold hesitated, the hammer poised above the glowing rod of iron. His breath hitched, his thick, calloused hands gripping the handle tighter as if anchoring himself to the task. Yet his mind kept wandering—to the sparks. He swung the hammer again, almost angry at himself for losing focus. Clang. Sparks scattered across the air. His eyes darted toward them, and there it was again: for a heartbeat, the flicker of colors where there should have been none. Green. Blue. A whisper of something gold before it disappeared.
A quiet shiver ran through him. He didn’t pause this time. He swung harder, then lighter, shifting the rhythm slightly as he worked. Clang! Clang!! The sparks grew wilder, the showers of light leaping higher, bending into unusual curves. In his mind’s eye, he saw them spiraling and weaving, almost as if they carried a rhythm of their own, alive and unpredictable. His heart thumped in his chest, faster now, like the tempo of some strange new drumbeat.
His hands faltered.
The hammer hung at his side for a moment as Helmhold stared down at the glowing iron. The rhythm of his strikes was still ringing in his ears, but not the steadfast, reliable beat he was used to. It had felt… looser. More playful. His brow furrowed deeply, his beard bristling as he scowled at himself. “Focus,” he muttered aloud. “This isn’t a jest. This is craft.”
And yet, despite himself, his feet shifted on the stone floor—not back into his usual solid stance, but tighter, with only the tiniest adjustment, almost imperceptible. He rolled his broad shoulders and took a deeper breath this time before raising the hammer again.
There was hesitation—the kind of hesitation reserved for moments when the laws of physics, tradition, and common sense paused to take a look at one another and ask politely, “Are we still doing this?” The forge’s usual rhythm had been so drilled into him that it seemed almost rebellious to change it. And yet, the sparks had moved differently. Could his strikes also... move differently?
Without consciously deciding to, Helmhold swung once more, but this time, his wrist added a slight twist before the hammer landed—a subtle arc that almost danced through the air before striking the metal.
CLANG.
The force was lighter, but somehow the sparks burst further, streaks of gold and copper leaping outward in spiraling arcs. Helmhold’s breath caught in his throat. The sparks didn’t just scatter aimlessly this time—there was something fluid, almost curving to the movement. They seemed to twist and leap, trailing faint arcs in the air like notes curling into the silence after a bell’s toll. They followed the rhythm of his strikes—yes, that was it. They didn’t just burst; they echoed. Each flare seemed tied to the hammer’s blow, the sharp clang reverberating through his ears and chest like the beat of something just out of reach. It was odd. It wasn’t only sound he was making—it was something more. Helmhold frowned, his grip tightening on the hammer, but his thoughts shifted almost against his will. As he watched the sparks scatter and arc, his mind latched onto the natural rhythm of the forge: the rise and fall of the hammer, the hiss of coals and bellows, the sharp beat of metal against metal. It all came together in a pattern, one he didn’t just hear. He felt it. And without meaning to, he found himself leaning into it—not just as a smith, but as something more instinctive, more primal, driven by an unrelenting beat.
Percussion. That was the word for it. The hammer’s blow wasn’t just shaping the iron—it was creating sound, rhythm. He tapped his boot against the floor—a cautious, awkward beat—then brought the hammer down again, following it, his foot shifting with the swing. Not a proper dwarfish workman’s stance—loose, open, almost... dancing.
It seemed absurd. But as the hammer struck again, shifting somewhat off the rhythm of the last beat, Helmhold couldn’t quite suppress the thrill that stirred in his chest. The sparks had shifted, too, responding to the playfulness in his movements, catching hints of brighter colors that faded just as quickly.
Stop. His face reddened under the heat of the forge, embarrassment flaring as if the ancestors themselves had been watching. He gripped the hammer tighter, grounding himself. “What kind of troll-faced nonsense...” he muttered, his scowl deep, but the words were empty. There had been something thrilling about the looseness of it, the freedom of shifting just slightly out of his perfect balance.
He raised the hammer again, but stretched his shoulders further than usual, the weight of the tool suddenly feeling lighter in his grip. Another swing now, harder, but this time with a deliberate pivot of his heel. Clang!!! The resounding note of the strike was sharper, fuller than the one before. The hammer shifted through the air like a practiced blade, and his arm had moved with it, leading into a swing that twisted again—more fluid, less utilitarian. The sparks flared and twisted in the air as if auditioning for a troupe of particularly flamboyant fire sprites, swirling and darting as though they had somewhere very dramatic to be. Helmhold followed them with his eyes as his shoulders swayed into another strike. Clang!! Clang. Each hit followed each other at slightly varied intervals, an uneven rhythm that seemed almost musical. His boots shifted with the beat, toes bouncing against the forge floor. It was ridiculous. It was improper, undisciplined. But it felt... good.
The forge glowed brightly, the soot-streaked walls fading into the sparks that blazed and scattered with every strike. Helmhold wasn’t crafting iron anymore; he was... moving. His shoulders rolled like waves, his boots tapping a faint, uneven beat, his whole body leaning into the rhythm.
After a dozen odd beats, his hammer froze in mid-air as his mind caught up with his actions, the glow of exhilaration fading into a heavy thud of self-awareness.
What in Tak’s name had he been doing?
His mind burned with the colors and shapes of the sparks—and the way they had seemed to answer his own strange movements. There was no order to it. No tradition or form. But it was alive.
He straightened with unease, tugging at his apron, his boots awkwardly planting themselves flat on the ground again, as if bracing against the rush of shame at such an un-dwarfish indulgence. He glanced at the door, half-expecting one of the Stronginthearm smiths to burst through and demand to know why he was prancing about like a troll on stone.
“Bothering,” he muttered, before firmly resolving to blame this whole episode on Ankh-Morpork’s unique gift of turning reality into something you could trust as much as Cut-Me-Own-Throat Dibbler's sausages. But as he straightened the tools on the workbench, his boot tapped unconsciously against the stone—a faint rhythm beating to the memory of impossible sparks.
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Authors are responsible for properly crediting Original Content creator for their creative works.
Note: While authors are asked to place warnings on their stories for some moderated content, everyone has different thresholds, and it is your responsibility as a reader to avoid stories or stop reading if something bothers you.
Discworld and associated world and characters belong to Terry Pratchett and his publishers: Transworld Publishers, Doubleday, and Random House
