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Werewolf


Tiger

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I'm trying to set up the game. I've got some variations, but here are the basics. I've posted a sign up thread. Please sign up! This game is fun. I will choose the werewolves, including the leader, Velkan. Velkan can choose 4 players to be werewolves. However, he chooses one every other day. There will also be 2 seers and 2 fools. They can PM me to spy on one player each night. The seers will get the truth while I shall lie to the fools. There will also be a lover who chooses another. If one dies, the other is sad and heartbroken. There will be a Count Dracula with similar powers of Velkan with 4 vampires. Velkan turns one vampire every other night and kills on the other. The same applies to Count Dracula. The nights will alternate though. There will also be a village priest. Should Velkan or Count Dracula try to turn him, both the turner and the priest die. Van Helsing and his sidekick will be aware of one seer each and can choose targets. They will be allowed to kill one person every other night. However, one might be a fool. The two seers and fools will think they are all seers, but I will randomly choose who gets to be the fools or seers on a given night. Villagers get to vote daily for a target who gets lynched. I'll be working on the details, but I am hoping to have plenty of activity! Sign up here.

 

The Rules

 

Setting Up

Assemble a group of players. An odd number is best, although not absolutely mandatory. There should be at least seven players; nine or eleven is better.

 

Make up a set of cards, one for each player, with a role written on each one:

 

* One "Moderator"

* Two "Werewolf"

* One "Villager (Seer)"

* All the rest "Villager"

 

Shuffle the cards and hand them out, face down. Each player should look at his card, but must keep it secret. Only the moderator reveals his card and shows himself to be the moderator.

 

(Alternatively, the group can choose a moderator in advance; the moderator then takes the "Moderator" card, shuffles the rest, and hands them out face-down.)

 

Two players are now secretly werewolves. They are trying to slaughter everyone in the village. Everyone else is an innocent human villager; but one of the villagers secretly has the Second Sight, and can detect the taint of lycanthropy.

The Game: Night and Day

The game proceeds in alternating night and day phases. We begin with Night.

 

At Night, the moderator tells all the players "Close your eyes." Everyone should.

 

The moderator says "Werewolves, open your eyes." The two werewolves do so, and look around to recognize each other. The moderator should also note who the werewolves are.

 

The moderator says "Werewolves, pick someone to kill." The two werewolves silently agree on one villager to tear limb from limb. (It is critical that they remain silent. The other players are sitting there with their eyes closed, and the werewolves don't want to give themselves away. Sign language is appropriate, or just pointing, nodding, raising eyebrows, and so on.)

 

When the werewolves have agreed on a victim, and the moderator understands who they picked, the moderator says "Werewolves, close your eyes."

 

The moderator says "Seer, open your eyes. Seer, pick someone to ask about." The seer opens his eyes and silently points at another player. (Again, it is critical that this be entirely silent -- because the seer doesn't want to reveal his identity to the werewolves.)

 

The moderator silently signs thumbs-up if the seer pointed at a werewolf, and thumbs-down if the seer pointed at an innocent villager. The moderator then says "Seer, close your eyes."

 

The moderator says "Everybody open your eyes; it's daytime. And you have been torn apart by werewolves." He indicates the person that the werewolves chose. That person is immediately dead and out of the game. He reveals his card, showing what he was, and leaves it face-up.

 

Now it is Day. Daytime is very simple; all the living players gather in the village and lynch somebody. The mob wants bloody justice.

 

As soon as a majority of players vote for a particular player to die, the moderator says "Ok, you're dead." That player then reveals his card, and the rest of the players find out whether they've lynched a human, a werewolf, or (oops!) the seer.

 

There are no restrictions on speech. Any living player can say anything he wants -- truth, misdirection, nonsense, or bareface lie.

 

Contrariwise, dead players may not speak at all. As soon as the sun comes up and the moderator indicates that someone is dead, he may not speak for the rest of the game. No dying soliloquies allowed. Similarly, as soon as a majority vote indicates that a player has been lynched, he is dead. If he wants to protest his innocence or reveal some information (like the seer's visions), he has to do it before the vote goes through.

 

No player may reveal his card, to anyone, except when he is killed. All you can do is talk.

 

Once a player is lynched, night falls and the cycle repeats. Everyone closes their eyes, the werewolves (or werewolf) secretly select someone to kill, the seer (if alive) secretly learns another player's status; then the sun rises, one player is found dead, and the remaining players begin to discuss another lynching. Repeat until one side wins.

Winning

The humans win if they kill both werewolves.

 

The werewolves win if they kill enough villagers so that the numbers are even. (Two werewolves and two humans, or one werewolf and one human.) At that point they can rise up and slaughter the villagers openly.

In Case It's Not Totally Clear

The villagers are trying to figure out who's a werewolf; the werewolves are pretending to be villagers, and trying to throw suspicion on real villagers.

 

The seer is trying to throw suspicion on any werewolves he discovers, but without revealing himself to be the seer (because if he does, the werewolves will almost certainly kill him that night, since he's the greatest threat to werewolf national security.) Of course the seer can reveal himself at any time, if he thinks it's worthwhile to tell the other players what he's learned. Also of course, a werewolf can claim to be the seer and "reveal" anything he wants.

 

The only information the villagers have is what other players say -- and who dies. Accusing someone of being a werewolf is suspicious. Not accusing anyone is also suspicious. Agreeing with another player a lot is suspicious, and therefore so is pretending not to agree with another player. Never voting to kill a particular player is very suspicious for both of them -- unless it's the seer who knows that player is innocent.

Technical Notes

When everyone closes their eyes at night, it is best for people to also start humming, tapping the table, rocking back and forth, or some such noise. This will cover up any accidental sounds that are made by the werewolves, the seer, or the moderator.

 

The moderator should stick to the script to avoid mistakes or clues. If he says "Open your eyes, werewolves" instead of "Werewolves, open your eyes," a player may misconstrue the command before the last word.

 

The moderator should be careful to always talk towards the center of the group. If (for example) he turns to face the seer when he says "Seer, select someone," the werewolves may detect the change in acoustics.

 

It is really important that dead players not speak, and the moderator not speak outside his official capacity -- even to correct a blatant misstatement about a matter of record. (I've seen a game where one player -- a werewolf -- recited the history of the game up to that point: "X was murdered, then we lynched Y, then Z was murdered..." And he swapped two names, a night-murder and a day-lynching, to confuse matters. It would be unfair for a dead player to say "Hey, that's not right, I was lynched!")

 

There are several reasons to have an odd number of players (including the moderator): There will be an odd number of living players during each day, which prevents tie votes on lynchings; and the game will always end with a lynching. If there are an even number of players, you can get ties, and the game will end with a nighttime murder -- which is anticlimactic, because everyone knows when the sun goes down that the game will end at dawn. (Because the werewolves are certain to kill a human and win.)

 

But more importantly, the humans' chances are significantly weaker when there are an even number of players (including the moderator.) (See statistics.) This is probably because an even game always ends with a nighttime murder, and an extra murder is always to the advantage of the wolves; whereas an extra daytime lynching could help either side.

 

This game can produce a lot of shouting (during the day) and a lot of humming (at night.) Don't play where the neighbors will complain. ("Don't mind us, we're just deciding who to kill!")

 

My cards are cheesy cartoons (smiley faces, smiley faces with fangs, and a smiley face with a third eye.) Some of my friends have made decks out of selected Magic cards, X-Files cards, and other card games with neat art.

 

Danny Novo has contributed a PDF file of Werewolf cards, after my cheesy cartoon idea.

 

I have done some statistical simulations of the game, mostly to figure out when to add a third werewolf. (Seventeen players looks right.)

3 Comments


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I know this game. Except we called it Mafia. Same idea though. There was the some Mafia, Detectives, a Doctor and Moderator or "God". Then depending on how many players, more and more other, more complicated things get thrown in.

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Well guys, I'm not sure when I'll be able to start the game. I'm moving to the Dallas area a week from Monday. I have no idea when I will have internet. I may go over to a friend's when I'm there so that I can have some time to relax. That would probably allow some online time. We'll just have to see.

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