The Practical Guide to Becoming a Great GM
This is one heck of a tome. Guy Sclanders has a wonderful YouTube Channel that goes into a lot of topics beyond his books as well. Aside from being a professional artist, game master and author, he's also on our team as a fellow gay creator.
There are some really nice techniques described in this book about giving the bad guy goals and motivations. I think this can help us as writers as well, writing it down and when the muse causes us to deviate, the villain will have to adjust his plans too. Not to dissimilar to when Players deviate from a planned story from a game/dungeon master.
Even if you aren't a gamer and are just writing a story, the ideas, concepts, motivations etc, help fill in the world and give the sense of purpose to those characters that would otherwise just be milling about.
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