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GrimIsaac

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Everything posted by GrimIsaac

  1. PLAYS People Love Anybody Yelling S3% QUITE
  2. This is a game where you try to take over the world, or at least keep others from doing so. The game resets every month on the 21st and all claims are lost in the process, here are the rules: 1- First Come, First Serve= Only 30 players per round for solely for my sanity's sake(waiting line is one round ahead only for fairness). Whatever land you first claim becomes your home territory and is yours, within reason, example: you cant claim large tracts of land from the get-go. You must also declare your army type: Legion, Phalanx, Nomad, or Barbarian, these meanings will be explained later on in the rules. 2- Land Acquiring= you can claim one piece of land a day that is connected to a territory you have already claimed, no bigger than a small country, or state for the bigger countries. After your first claim of the game, you can only claim surrounding areas NOTE: Land only, waterways and other bodies of water cannot be claimed. 3- Land Disputes= When two people want a territories, they will face off at the end of the day, the result will depend on factors such as terrain, surrounding territory, and army type(Legion beats Barbarian beats Nomad beats Phalanx beats Legion). Home territories can only be taken over if it is the only territory the defending player has left. NOTE: land disputes cannot happen until after the fifth day of the round. 4-Events= On any given day an event can be given, and they remain in affect for 24 hours(rounded back(10:47am{10:00am)). These events can range from everyone can claim two territories, to certain armies get the advantage for the day, to no land claims for the day. These events can change anything but the winning and cheating rules, so watch out. 5-Winning= Whoever claims 25 territories, 15 territories through battle, or has the most at the end or the round, will be crowned world emperor. If the game ends before the end of the round the game will continue, though neither the Emperor, nor their lands can participate. Emperors are not allowed to participate in the next round after they claim the world throne, for reasons of fairness. 6-Cheating= If someone cheats, they are given two warnings per round, afterwards, all land claims are forefit, they cannot participate in the current and next, and forego the first warning and to do so again you shall forego the second one as well. Those that are repeated offenders will lose their titles (if they do posses titles)and cant participate for an extra round. Army Strength= Each territory has its own army, and the base strength of an army will be 5. An attacking army gets a +1 for every territory the attacking player has that touches the attacked territory, and defending territories get an automatic +1 for defending and an additional +1 for every territory the defending player has that touches the defending territory. Terrain will affect how a battle turns out, Defending mountainous areas give a +1, attacking from plains give a +1, and each army type has its own terrain type that gives it a +1: Mountains give a +1 to Phalanxes, plains give a +1 to Nomads, forests give a +1 to Barbarians, and hills give a +1 to Legions. Home territories get a +3, and territories that are surrounded by either enemy or friendly territories receive a +1. Facing an army that you are strong against (example Legion facing Barbarian) you get a +2, while facing an army that you are neutral against (example Phalanx facing Barbarian), neither gets an advantage. Sea Travel= When conducting sea travel, you must declare what you are doing, but must wait one turn for the action to be done (example turn 1 - "invades England", turn 2 - actually attacks England) The first round will be in Europe for the purpose of a trial run. The territories will be numbered so no one has to remember a great many deal of names. And here is the map
  3. idiocracy whoops omit
  4. MDIFT Men Dont Interpret Females Truthfully JAPAN
  5. good, but feels a tad choppy and rushed, dont fret too much on it though, if it is shorter than 10k words it feels rushed to me. I've noticed something similar in all your stories, stirfry, and i'll leave it at that
  6. great story, but what is with Mike's dad, his personality changes two thirds through the story?
  7. good story, nothing feels out of place, everyone played their roles, and in the end, love conquers all
  8. The story is great, though feels a bit rushed at times. The character interaction is superb, especially Mark and Victor's. It is a sad ending, but Mark's suicide gives it a unique Romeo Juliet ending twist.
  9. GrimIsaac

    My Intern

    I hate the ending, but sometimes that's where the story wants to go. It's a good story otherwise, but at times(mainly during the scene changes), it feels disjointed, or it feels like a bump in the story's 'road' in an otherwise smooth ride
  10. (... no) escape
  11. FIRED Firing Interns Really Es Dumb TWRTE
  12. I have used 200 or so gigabytes out 250 or so gigabytes for games, so yes, it us considered a computer
  13. lovely story, I wish it kept going, for I love the story, the characters, and the world you created.
  14. I would love to, but no interwebs for my computadora
  15. TOTAL Total Obliteration To All Lanyards ROMAN
  16. LEVER love everyone variably evil rancours ANIMA
  17. plain people love animals in love ARKAY plain people love animals in love ARKAY
  18. many aliens like eating socks GORDO
  19. darn, I mean oliphaunts
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